I recently played Risk for the first time in decades and was immediately reminded of something that my sister and I noticed when we used to play as kids: the first player has a huge advantage. I think it would be easy to fix by just giving extra armies for the players who don’t go first (for example, in the three-player game, giving two extra armies to the player who goes second, and four extras to the player who goes third), but the funny thing to me is that:
1. In the rules there is no suggestion to do this.
2. In all our games of Risk, my sister and I never thought of making the adjustment ourselves.
Sure, a lot of games have a first-mover advantage, but in risk the advantage is (a) large and (b) easy to correct.